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Description

kHarper is not a conventional synthesizer.
It’s a tactile sound design instrument for musicians and sound artists interested in texture, distortion, and sonic experimentation.

kHarper is an experimental string instrument built around a physical implementation of the Karplus-Strong string synthesis model. It combines digital sound engines with a tactile interface, allowing you to pluck, touch, and shape strings directly. The result ranges from cinematic swells to distorted textures and delicate plucked tones.

Designed as a platform for exploration, kHarper works as a standalone device or in Eurorack format and supports future sound engines and firmware updates.

Core Design

  • 4 touch-controlled strings — each string acts as an independent voice
  • LED bar per string shows activity and string behavior
  • Touch strips allow direct interaction with the string models
  • Tone knob per string with CV input for modulation
  • Gate input per string to trigger plucks externally
  • Built from multiple Karplus-Strong sound engines producing rich, dynamic string behavior

Touching and plucking the models introduces subtle variations and natural chaos, making each interaction slightly different—much like a physical instrument.

Sound Engines

kHarper includes 9 sound models, organized into three character groups:

Herring – cinematic textures

  • Deep, atmospheric sounds
  • Slow emotional chords and large cinematic swells

KoiKarp – rhythmic and percussive

  • Short, punchy plucks
  • Ideal for rhythmic patterns and sequences

Dolphin – experimental and glitchy

  • Overdriven and distorted algorithms
  • Noisy, chaotic, and unpredictable textures

Each group contains three variations, giving nine selectable engines in total.

Controls

  • Pond / River / Ocean — selects one of three engine variations
  • Herring / KoiKarp / Dolphin — selects the sound engine family
  • Tone and Decay controls with knob and CV modulation
  • STRUM gate input — triggers all four strings simultaneously
  • Per-string tone knob + CV input
  • Per-string gate input for individual plucks

Connectivity

Inputs

  • MIDI In
  • CV and Gate inputs
  • STRUM gate input

Outputs

  • Stereo audio output (Left / Right)
  • Control outputs: Gate and CV

Open Platform

kHarper is designed as an evolving sound platform.

A USB port allows new firmware, algorithms, and sound engines to be uploaded. Possible future expansions include:

  • Alternative sound engines
  • Generative or ambient patches
  • New quantization systems
  • Expanded modulation and sequencing
  • Custom community firmware
Product formError Instruments

Error Instruments - KHarper

  • HP:

$399.00


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    Description

    kHarper is not a conventional synthesizer.
    It’s a tactile sound design instrument for musicians and sound artists interested in texture, distortion, and sonic experimentation.

    kHarper is an experimental string instrument built around a physical implementation of the Karplus-Strong string synthesis model. It combines digital sound engines with a tactile interface, allowing you to pluck, touch, and shape strings directly. The result ranges from cinematic swells to distorted textures and delicate plucked tones.

    Designed as a platform for exploration, kHarper works as a standalone device or in Eurorack format and supports future sound engines and firmware updates.

    Core Design

    • 4 touch-controlled strings — each string acts as an independent voice
    • LED bar per string shows activity and string behavior
    • Touch strips allow direct interaction with the string models
    • Tone knob per string with CV input for modulation
    • Gate input per string to trigger plucks externally
    • Built from multiple Karplus-Strong sound engines producing rich, dynamic string behavior

    Touching and plucking the models introduces subtle variations and natural chaos, making each interaction slightly different—much like a physical instrument.

    Sound Engines

    kHarper includes 9 sound models, organized into three character groups:

    Herring – cinematic textures

    • Deep, atmospheric sounds
    • Slow emotional chords and large cinematic swells

    KoiKarp – rhythmic and percussive

    • Short, punchy plucks
    • Ideal for rhythmic patterns and sequences

    Dolphin – experimental and glitchy

    • Overdriven and distorted algorithms
    • Noisy, chaotic, and unpredictable textures

    Each group contains three variations, giving nine selectable engines in total.

    Controls

    • Pond / River / Ocean — selects one of three engine variations
    • Herring / KoiKarp / Dolphin — selects the sound engine family
    • Tone and Decay controls with knob and CV modulation
    • STRUM gate input — triggers all four strings simultaneously
    • Per-string tone knob + CV input
    • Per-string gate input for individual plucks

    Connectivity

    Inputs

    • MIDI In
    • CV and Gate inputs
    • STRUM gate input

    Outputs

    • Stereo audio output (Left / Right)
    • Control outputs: Gate and CV

    Open Platform

    kHarper is designed as an evolving sound platform.

    A USB port allows new firmware, algorithms, and sound engines to be uploaded. Possible future expansions include:

    • Alternative sound engines
    • Generative or ambient patches
    • New quantization systems
    • Expanded modulation and sequencing
    • Custom community firmware

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