Check our latest DEALS

Trade-in your used gear for store credit

Error Instruments - kHarper Bricky

Description

Harper  Electronic Harp with 4 strings

kHarper is not a conventional synthesizer.
It’s a tactile sound design instrument for musicians and sound artists interested in texture, distortion, and sonic experimentation.

kHarper is an experimental string instrument built around a physical implementation of the Karplus-Strong string synthesis model. It combines digital sound engines with a tactile interface, allowing you to pluck, touch, and shape strings directly. The result ranges from cinematic swells to distorted textures and delicate plucked tones.

Designed as a platform for exploration, kHarper works as a standalone device or in Eurorack format and supports future sound engines and firmware updates.


Core Design

  • 4 touch-controlled strings — each string acts as an independent voice

  • LED bar per string shows activity and string behavior

  • Touch strips allow direct interaction with the string models

  • Tone knob per string with CV input for modulation

  • Gate input per string to trigger plucks externally

  • Built from multiple Karplus-Strong sound engines producing rich, dynamic string behavior

Touching and plucking the models introduces subtle variations and natural chaos, making each interaction slightly different—much like a physical instrument.


Sound Engines

kHarper includes 9 sound models, organized into three character groups:

Herring – cinematic textures

  • Deep, atmospheric sounds

  • Slow emotional chords and large cinematic swells

KoiKarp – rhythmic and percussive

  • Short, punchy plucks

  • Ideal for rhythmic patterns and sequences

Dolphin – experimental and glitchy

  • Overdriven and distorted algorithms

  • Noisy, chaotic, and unpredictable textures

Each group contains three variations, giving nine selectable engines in total.


Controls

  • Pond / River / Ocean — selects one of three engine variations

  • Herring / KoiKarp / Dolphin — selects the sound engine family

  • Tone and Decay controls with knob and CV modulation

  • STRUM gate input — triggers all four strings simultaneously

  • Per-string tone knob + CV input

  • Per-string gate input for individual plucks


Connectivity

Inputs

  • MIDI In

  • CV and Gate inputs

  • STRUM gate input

Outputs

  • Stereo audio output (Left / Right)

  • Control outputs: Gate and CV


Open Platform

kHarper is designed as an evolving sound platform.

A USB port allows new firmware, algorithms, and sound engines to be uploaded. Possible future expansions include:

  • Alternative sound engines

  • Generative or ambient patches

  • New quantization systems

  • Expanded modulation and sequencing

  • Custom community firmware

Product formError Instruments

Error Instruments - kHarper Bricky

$525.00

      Description

      Harper  Electronic Harp with 4 strings

      kHarper is not a conventional synthesizer.
      It’s a tactile sound design instrument for musicians and sound artists interested in texture, distortion, and sonic experimentation.

      kHarper is an experimental string instrument built around a physical implementation of the Karplus-Strong string synthesis model. It combines digital sound engines with a tactile interface, allowing you to pluck, touch, and shape strings directly. The result ranges from cinematic swells to distorted textures and delicate plucked tones.

      Designed as a platform for exploration, kHarper works as a standalone device or in Eurorack format and supports future sound engines and firmware updates.


      Core Design

      • 4 touch-controlled strings — each string acts as an independent voice

      • LED bar per string shows activity and string behavior

      • Touch strips allow direct interaction with the string models

      • Tone knob per string with CV input for modulation

      • Gate input per string to trigger plucks externally

      • Built from multiple Karplus-Strong sound engines producing rich, dynamic string behavior

      Touching and plucking the models introduces subtle variations and natural chaos, making each interaction slightly different—much like a physical instrument.


      Sound Engines

      kHarper includes 9 sound models, organized into three character groups:

      Herring – cinematic textures

      • Deep, atmospheric sounds

      • Slow emotional chords and large cinematic swells

      KoiKarp – rhythmic and percussive

      • Short, punchy plucks

      • Ideal for rhythmic patterns and sequences

      Dolphin – experimental and glitchy

      • Overdriven and distorted algorithms

      • Noisy, chaotic, and unpredictable textures

      Each group contains three variations, giving nine selectable engines in total.


      Controls

      • Pond / River / Ocean — selects one of three engine variations

      • Herring / KoiKarp / Dolphin — selects the sound engine family

      • Tone and Decay controls with knob and CV modulation

      • STRUM gate input — triggers all four strings simultaneously

      • Per-string tone knob + CV input

      • Per-string gate input for individual plucks


      Connectivity

      Inputs

      • MIDI In

      • CV and Gate inputs

      • STRUM gate input

      Outputs

      • Stereo audio output (Left / Right)

      • Control outputs: Gate and CV


      Open Platform

      kHarper is designed as an evolving sound platform.

      A USB port allows new firmware, algorithms, and sound engines to be uploaded. Possible future expansions include:

      • Alternative sound engines

      • Generative or ambient patches

      • New quantization systems

      • Expanded modulation and sequencing

      • Custom community firmware

      Back to top